About
"Plans and leads hands-on STEAM activities that connect Science, Technology, Engineering, Arts and Maths to real-world problems.
Manages the Atal Tinkering Lab by organising tools and kits, scheduling sessions and keeping the lab active and well used.
Trains and supports teachers to use project-based and inquiry-based methods aligned with NEP 2020.
Mentors students from idea to prototype, and guides them in competitions, exhibitions and innovation challenges.
Tracks student participation and project outcomes, and helps connect strong ideas with mentors and incubation support.
Designs a yearly STEAM calendar with theme-based projects, workshops, hackathons and science fairs for each grade.
Integrates coding, robotics, 3D printing and IoT into everyday classroom learning to build practical digital skills.
Encourages creativity and teamwork by pairing technical projects with design thinking, art and storytelling."
Teaching methodology
Scaffolding means giving students temporary support, such as hints, models or guiding questions, so they can complete tasks slightly beyond what they could do alone.
It is based on Vygotsky’s Zone of Proximal Development, where learning happens best between what a student can do independently and what they can do with help.
Teachers break complex tasks into small, manageable steps and use tools like examples, checklists, graphic organisers and think-alouds to guide thinking.
Support is reduced gradually as the student gains confidence, moving them from guided practice to independent work.
This builds deeper understanding, self-reliance and problem-solving skills, and it suits hands-on settings like STEAM and tinkering labs.
Results & impact
- 95 % Result in STEAM Education.
Subjects & skills
MathematicsComputer ScienceArtEnglishSciencePhysicsChemistryBiologySocial StudiesHistoryGeographyHindiBusiness StudiesAccountancyMusicPre-PrimaryEconomicsCBSEICSE